I made several attempts to edit the third arm out of this before deciding the third arm is a legitimate part of the exosuit's design. It's controlled via neural uplink. The software can handle up to 6 arms, but more arms put more mental stress on the wearer.
EDIT: I came back to this after more than a year; Flux Kontext was finally able to get rid of the third arm. Qwen Image Edit failed at this.
A sleek, streamlined, organic-looking humanoid mech that uses artificial muscles. The mech is mostly black, with copious amounts of orange highlights cascading across its armored shell.
Weight: 1
3D Game Cinematic Feel, Epic 3D Videogame Graphics, Intricately Detailed, 8K Resolution, Dynamic Lighting, Unreal Engine 5, CryEngine, Trending on ArtStation, HDR, 3D Masterpiece, Unity Render, Perfect Composition