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Generate your own 'The Last of Us' style images

Create your own post-apocalyptic scenes inspired by The Last of Us. It's free and easy!

Post-Apocalyptic Eiffel Tower Selfie: Brutalist 3D Rendering
Post-Apocalyptic Eiffel Tower Selfie: Brutalist 3D Rendering
3 years ago

The last of us

Créé 3 years ago · 0 commentaire· 0 j'aime

SDXL 1.0SDXL 1.0

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Résumé de création par Vincent

Post-Apocalyptic Eiffel Tower Selfie: Brutalist 3D Rendering

This image shows the Eiffel Tower split in half in a post-apocalyptic world. A couple takes a selfie in front of the decaying buildings, with dramatic lighting and fiery skies in a brutalist aesthetic.

Créé par Gally_JBG le Aug 29, 2023 en utilisant le modèle générateur d'images AI SDXL 1.0.


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Paramètres de Création

Prompts textuels
Eiffel tower cut in half, post-apocalyptic, Moss, dark skies ,lovers in front , taking a selfie, buildings are falling apart , fiery, intensely realistic, intensely detailed, , dramatic lighting, Greg Rutkowski Gustave Doré WLOP complementary colors split-complementary colors pointillism 4K HDR macro ...
Weight: 2.2
3D Game Cinematic Feel, Epic 3D Videogame Graphics, Intricately Detailed, 8K Resolution, Dynamic Lighting, Unreal Engine 5, CryEngine, Trending on ArtStation, HDR, 3D Masterpiece, Unity Render, Perfect Composition
Weight: 1
amateur, ugly, flat, cartoon, 2d, drawing; disfigured; bad art; deformed; poorly drawn; extra limbs; dull colours, blurry, boring, sketch, lacklustre, repetitive, cropped, hands, blender, unreal
Weight: -3
plastic Deformed, blender, bad eyes, crossed eyes, disfigured, poorly drawn face, mutation, mutated, extra limb, ugly, poorly drawn hands, missing limb, blurry, floating limbs, disconnected limbs, malformed hands, out of focus, long neck, long body, mutated hands and fingers off screen
Weight: -3
ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Weight: -0.3
Modèle
SDXL 1.0
CKPT

SDXL 1.0

Résolution initiale

Medium

Rapport d'aspect

1:1

Durée d'exécution

Short

Poids de l'invite globale

100%

Poids du bruit

50%

Méthode d'échantillonnage

K_DPMPP_2M


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