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Archangel of Vengeance: Hyperrealistic Digital Watercolor
Archangel of Vengeance: Hyperrealistic Digital Watercolor
3 years ago

Female MILEY CYRUS Archangel of vengeance, soft sky god rays, bokeh, deep depth of field, dramatic lighting, maximalist, sinister, intricate...

Créé 3 years ago · 2 commentaires· 0 j'aime

SDXL 1.0SDXL 1.0

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Résumé de création par Vincent

Archangel of Vengeance: Hyperrealistic Digital Watercolor

A hyperrealistic image of a female archangel in a watercolor style. The artwork features dramatic lighting and intricate details with a focus on beauty and cinematic quality, rendered in Unreal Engine.

Créé par Cillian Dyrssen le Feb 10, 2024 en utilisant le modèle générateur d'images AI SDXL 1.0.


2 Commentaires

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Anonymous User
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so nice !!
2024-02-10T15:37:00.926ZReply
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Paramètres de Création

Prompts textuels
Female MILEY CYRUS Archangel of vengeance, soft sky god rays, bokeh, deep depth of field, dramatic lighting, maximalist, sinister, intricately detailed, hyperdetailed, perfectly sharp focus,
Weight: 1
Intricate meticulously detailed, HDR, Watercolours by Russ Mills by Daniel Dociu, meticulously DETAILED Unreal Engine 5 render, EXTREMELY DETAILED SHARP INSANELY FOCUS, perfect PHOTOREALISTIC cinematic film still photography, far wide shot view, ambient light, Nikon 35mm f/1.8G, by Ansel Adams, Catherine ...
Weight: 1
Epic and meticulously maximalist digital watercolors and HYPERREALISTIC meticulously bend together as one perfectly illustrated, perfectly designed, pretty face, perfect body, perfect legs, perfect eyes, perfect irises, amazing beauty Unreal Engine, hyperdetailed,
Weight: 1
detailed matte painting, deep color, fantastical, intricate detail, splash screen, complementary colors, fantasy concept art, 8k resolution trending on Artstation Unreal Engine 5
Weight: 0.9
ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Weight: -0.3
Modèle
SDXL 1.0
CKPT

SDXL 1.0

Résolution initiale

Medium

Rapport d'aspect

16:9

Durée d'exécution

Medium

Poids de l'invite globale

80%

Poids de l'affineur

50%

Poids du bruit

60%

ControlNet

Pose to Image

Force : 100%

Étapes : 50%

Méthode d'échantillonnage

K_DPMPP_2M


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