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Solomon's Temple: Detailed Matte Painting in Unreal Engine
Solomon's Temple: Detailed Matte Painting in Unreal Engine
3 years ago

Temple Constructed by King Solomon for God

Créé 3 years ago · 0 commentaire· 0 j'aime

SDXL 1.0SDXL 1.0

King Solomon’s construction of the house of God in Jerusalem on Mount Moriah, the place where God had appeared to his father David. The precise site, the threshing floor of Araunah the Jebusite, had been designated by David. These are the dimensions that Solomon set for the construction of the house of God: ninety feet long and thirty feet wide. The porch in front stretched the width of the building, that is, thirty feet; and it was thirty feet high. The interior was gold-plated. He paneled the main hall with cypress and veneered it with fine gold engraved with palm tree and chain designs. He decorated the building with precious stones and gold from Parvaim. Everything was coated with gold veneer: rafters, doorframes, walls, and doors. Cherubim were engraved on the walls.” ‭‭2 Chronicles‬ ‭3‬:‭1‬-‭7‬ ‭MSG‬‬
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Résumé de création par Vincent

Solomon's Temple: Detailed Matte Painting in Unreal Engine

A detailed matte painting shows Solomon's Temple, built according to biblical dimensions. The interior features gold plating, cypress paneling, precious stones, and engraved cherubim, rendered as fantasy concept art.

Créé par Matt le Feb 15, 2024 en utilisant le modèle générateur d'images AI SDXL 1.0.


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Paramètres de Création

Style prédéfini

NightCafe

Prompts textuels
These are the dimensions that Solomon set for the construction of the house of God: ninety feet long and thirty feet wide. The porch in front stretched the width of the building, that is, thirty feet; and it was thirty feet high. The interior was gold-plated. He paneled the main hall with cypress and ...
Weight: 1
detailed matte painting, deep color, fantastical, intricate detail, splash screen, complementary colors, fantasy concept art, 8k resolution trending on Artstation Unreal Engine 5
Weight: 0.9
Modèle
SDXL 1.0
CKPT

SDXL 1.0

Résolution initiale

Medium

Rapport d'aspect

1:1

Durée d'exécution

Short

Poids de l'invite globale

50%

Poids de l'affineur

50%

Méthode d'échantillonnage

K_DPMPP_2M


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