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Ahri Portrait in Hyperdetailed Art Nouveau Style
Ahri Portrait in Hyperdetailed Art Nouveau Style
4 years ago

Ahri

Creato 4 years ago · 2 commenti· 0 mi piace

Stable Diffusion 1.5Stable Diffusion 1.5

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Ahri Portrait in Hyperdetailed Art Nouveau Style

A detailed portrait of Ahri, bathed in dynamic lighting and rich colors. The artwork showcases intricate details and volumetric lighting, reminiscent of trending art styles.

Creato da AhriAnni il Oct 16, 2022 utilizzando il modello di generatore di immagini AI Stable Diffusion 1.5.


2 Commenti

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Anonymous User
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I was collaborating with art director Peter von Kleinsmid, and artist Tristan "Cushla" Kleinknight on certain League character concepts for the League of Legends film adaptation. And with your title caught in my attention, I want to invite you to this collaboration. I commission some character concepts for Katarina du Couteau, Darius and Draven, Jericho Swain, Queen Deidre (OC), Nightshade (OC), Purple-Haired Marauder (OC, Evelynn disguise form), and Shauna Vayne. I also commission concept arts of certain locations, including Ionia City, Sett's Coliseum, Sett's barge, Noxus Prime, Institute of War, and LeBlanc's chamber. You can also conceptualize certain events such as the bar fight in Noxus Prime's tavern, Arthur's (OC, Main character) first encounter with the Marauder, and the heroes (Arthur, Ahri, Akali, Rengar, Yasuo, Irelia, and Malcolm Graves) assembling in a massive ballroom (Institute of War's central chamber), etc. SPOILERS
2023-04-23T02:58:40.404ZReply

Impostazioni Creazione

Prompt testuali
Ahri, treasure, head and shoulders portrait, 8k resolution concept art portrait by Greg Rutkowski, Artgerm, WLOP, Alphonse Mucha dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting
Weight: 1
Modello
Stable Diffusion 1.5
CKPT

Stable Diffusion 1.5

Risoluzione iniziale

Thumb

Proporzioni

1:1

Tempo di esecuzione

Short

Peso complessivo del Prompt

90%

Peso del rumore

80%

Metodo di Campionamento

K_LMS


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