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Video Game Character in Comic Book Art Style
Video Game Character in Comic Book Art Style
4 years ago

Natalia Murnikoviene as a KOF Video Game Character Made By Japanese illustrator Artist Toshiaki Mori,8k resolution concept art by Greg Rutk...

Creado hace 4 years ago · 0 comentarios· 0 Me gusta

Stable Diffusion 2.0Stable Diffusion 2.0

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Resumen de creación por Vincent

Video Game Character in Comic Book Art Style

A digital painting of a woman as a video game character. The character design and color palette are reminiscent of comic book art with dynamic lighting and intricate details.

Creado por Gaiaforce el Dec 20, 2022 usando el modelo generador de imágenes de IA Stable Diffusion 2.0.


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Configuraciones de Creación

Prompts de texto
Natalia Murnikoviene as a KOF Video Game Character Made By Japanese illustrator Artist Toshiaki Mori,8k resolution concept art by Greg Rutkowski dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting Alphonse Mucha WLOP ...
Weight: 3
Professional photography, bokeh, natural lighting, canon lens, shot on dslr 64 megapixels sharp focus Mark Brooks and Dan Mumford, comic book art, perfect, smooth
Weight: 3
4K 64 megapixels dynamic lighting DSLR HDR Sketchlab shadow depth rendered in Blender volumetric lighting detailed ominous ouroboros
Weight: 3
Natalia Murnikoviene as a KOF Video Game Character Made By Japanese illustrator Artist Toshiaki Mori,8k resolution concept art by Greg Rutkowski dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting Alphonse Mucha WLOP ...
Weight: 3
ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Weight: -0.3
Modelo
Stable Diffusion 2.0
CKPT

Stable Diffusion 2.0

Resolución inicial

Thumb

Relación de aspecto

1:1

Tiempo de ejecución

Short

Peso global del Prompt

60%

Peso del Ruido

30%

Método de muestreo

K_DPM_2_ANCESTRAL

Guía CLIP

FAST


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