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Generate apocalyptic crystal landscapes with AI

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Desolate Crystal Landscape at World's End
Desolate Crystal Landscape at World's End
2 years ago

Trying to catch something disappearing, the whole background is full of crystals, an atmosphere of the end of the world

Creado hace 2 years ago · 4 comentarios· 0 Me gusta

SDXL 1.0SDXL 1.0

Avatar de Vincent
Resumen de creación por Vincent

Desolate Crystal Landscape at World's End

This image shows a figure reaching for something fading away in a desolate, crystal-covered landscape. The scene, rendered with intricate details, features glowing blues and oranges in a dark atmosphere.

Creado por Noa el Oct 27, 2024 usando el modelo generador de imágenes de IA SDXL 1.0.


4 comentarios

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Anonymous User
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super
2024-10-29T02:13:52.111ZReply
PRO
Amazing
Woah awesome landscape, it’s absolutely gorgeous, amazing creation!

Configuraciones de Creación

Estilo de preajuste

NightCafe

Prompts de texto
Trying to catch something disappearing, the whole background is full of crystals, an atmosphere of the end of the world
Weight: 1
ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Weight: -0.3
detailed matte painting, deep color, fantastical, intricate detail, splash screen, complementary colors, fantasy concept art, 8k resolution trending on Artstation Unreal Engine 5
Weight: 0.9
Prompt revisado
Detailed matte painting. Medium shot. A figure trying to catch something disappearing. In a desolate, crystal-filled landscape at the end of the world. Fantastical, intricate detail. Vibrant, complementary colors. Deep blues and oranges glow in the dark atmosphere. Glowing, crystalline structures reflect ...
Modelo
SDXL 1.0
CKPT

SDXL 1.0

Resolución inicial

Medium

Relación de aspecto

1:1

Tiempo de ejecución

Short

Peso global del Prompt

50%

Peso del Refinador

50%

Peso del Ruido

50%

ControlNet

Pose to Image

Fuerza: 100%

Pasos: 50%

Método de muestreo

K_DPMPP_2M


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