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Ancient Ruins Trapped: A Hyperrealistic Digital Painting
Ancient Ruins Trapped: A Hyperrealistic Digital Painting
4 years ago

Ancient ruins caught in a fishing net, by Alexander Jansson, Dariusz Zawadzki, Zdzisław Beksiński, Gustave Doré and Greg Rutkowski

Creado hace 4 years ago · 0 comentarios· 0 Me gusta

Coherent2x

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Resumen de creación por Vincent

Ancient Ruins Trapped: A Hyperrealistic Digital Painting

A hyperdetailed digital matte painting of ancient ruins ensnared in a fishing net. The artwork evokes a dark, unsettling atmosphere with elements of horror and mystery, rendered with deep colors and cel-shaded effects.

Creado por boneWalk el May 19, 2022 usando el modelo generador de imágenes de IA Coherent.


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Configuraciones de Creación

Prompts de texto
Ancient ruins caught in a fishing net, by Alexander Jansson, Dariusz Zawadzki, Zdzisław Beksiński, Gustave Doré and Greg Rutkowski
Weight: 1
Ancient ruins caught in a fishing net
Weight: 1
Hyper detailed digital matte painting, concept art, hyperrealism, 16k resolution, Cinema 4D, 8k resolution, coherent, CGSociety, ZBrush Central, behance HD, a masterpiece
Weight: 0.9
particles, cel-shaded, depth
Weight: 0.1
film noir, neon, colourful, beautiful, deep colors, bright, bokeh, hypermaximalist
Weight: 0.4
horror, creepy, unsettling, dark, disturbing, mysterious, strange, odd, weird, sinister, ominous, scary, magic, spells, incantation, geometric, mandala, celestial, cosmic, by Stephan Martiniere and Alexander Fedosav
Weight: 0.7
AppGameKit, Art of Illusion, Artrift, CryEngine, finalRender, Flickr, IMAX, Polycount, r/Art, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, VRay, Unreal Engine
Weight: 0.8
blur, blurry, undeveloped, noisy, watermark, scratches, messy
Weight: -1
Realistic diorama of gamedev competition octopus and robot hi-tech by Steven Belledin, Daarken, and Anato Finnstark
Weight: 1
Modelo
Coherent
CKPT

Coherent

Resolución inicial

Low

Relación de aspecto

4:3

Peso global del Prompt

90%

Peso de la imagen de inicio

50%

Peso del Ruido

50%

Incremento de precisión

Ninguno


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