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1. Achlys

2003 - An energetic 2d platformer set in a gloomy postmodern city where it always rains, the enemies are known as “specters” and include the common ghost type, the uncommon will-o'-the-wisp type, the rare black snake type, some other enemy types, and three custom bosses. The player character is a Lorn named Modr (by default, you can change the name) seeking his missing friend Cerven in a derelict section of the City. As a cerulean Lorn, Modr has an ability relating to information, he can see the rooms ahead of him to help him plan out how he will get through them and he can see the moves of opponents before they make them; this ability is central to the game as rooms must be traversed quickly (especially in later levels) and prophesying pauses the time in the game. Introduction of the collection of Pearls in lore and as a mechanic, with: white being the most common and least psi-replenishing, silver being uncommon and more substantially psi-replenishing, and black being rare and very psi-replenishing. Black pearls give a random temporary buff as well. This game is the most favorably received of the franchise by general audiences.
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