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Video Game Character in Comic Book Art Style
Video Game Character in Comic Book Art Style
4 years ago

Natalia Murnikoviene as a KOF Video Game Character Made By Japanese illustrator Artist Toshiaki Mori,8k resolution concept art by Greg Rutk...

Created 4 years ago · 0 comments· 0 likes

Stable Diffusion 2.0Stable Diffusion 2.0

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Creation Summary by Vincent

Video Game Character in Comic Book Art Style

A digital painting of a woman as a video game character. The character design and color palette are reminiscent of comic book art with dynamic lighting and intricate details.

Created by Gaiaforce on Dec 20, 2022 using the Stable Diffusion 2.0 AI image generator model.


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Creation Settings

Text Prompts
Natalia Murnikoviene as a KOF Video Game Character Made By Japanese illustrator Artist Toshiaki Mori,8k resolution concept art by Greg Rutkowski dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting Alphonse Mucha WLOP ...
Weight: 3
Professional photography, bokeh, natural lighting, canon lens, shot on dslr 64 megapixels sharp focus Mark Brooks and Dan Mumford, comic book art, perfect, smooth
Weight: 3
4K 64 megapixels dynamic lighting DSLR HDR Sketchlab shadow depth rendered in Blender volumetric lighting detailed ominous ouroboros
Weight: 3
Natalia Murnikoviene as a KOF Video Game Character Made By Japanese illustrator Artist Toshiaki Mori,8k resolution concept art by Greg Rutkowski dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting Alphonse Mucha WLOP ...
Weight: 3
ugly, tiling, poorly drawn hands, poorly drawn feet, poorly drawn face, out of frame, extra limbs, disfigured, deformed, body out of frame, blurry, bad anatomy, blurred, watermark, grainy, signature, cut off, draft
Weight: -0.3
Model
Stable Diffusion 2.0
CKPT

Stable Diffusion 2.0

Initial Resolution

Thumb

Aspect Ratio

1:1

Runtime

Short

Overall Prompt Weight

60%

Noise Weight

30%

Sampling method

K_DPM_2_ANCESTRAL

CLIP Guidance

FAST


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