TALISMAN BASE GAME
STRENGTH: 3 / CRAFT: 3 / FATE: 5 / LIFE: 5
START: CRAGS / ALIGNMENT: NEUTRAL
SPECIAL ABILITIES:
You need not roll the die in the Crags or the Chasm unless you wish to, if you choose to roll, you must accept the result.
You may Evade creatures and characters in the Hills.
After rolling the die in the Cave, you may add 1 to the score.
You need only roll 1 die if you attempt to open the Portal of Power by Craft.
You need only roll 2 dice in the Mines.
You are unaffected by the Maze.